P+ - Captain Falcon - Subaction - AttackAirF
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
36 |
Auto Cancel Window: |
1-6, 36-40 |
Auto Cancel Lag: |
4 |
Landing Lag: |
19 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
14-30 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
24 |
100 |
32 |
Electric |
Kick |
10 |
8 |
|
0 |
1 |
18 |
24 |
100 |
32 |
Electric |
Kick |
10 |
8 |
|
Frames:17-30
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
35 |
80 |
361 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
6 |
35 |
80 |
361 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 32, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 5.08, x_offset: 0.0, y_offset: -4.17, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 32, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 24, size: 3.52, x_offset: 4.17, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 8, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 5.08, x_offset: 0.0, y_offset: -4.17, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 35, size: 3.52, x_offset: 4.17, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Knee, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AllowInterrupts
GFX
SFX
- AsyncWait(13.0)
- SoundEffect1(3596)
- loop 4 times:
- if (EnteringOrIsInHitLag)
- IfStatementAnd ((LongtermAccessFloat(CurryAngle1) GreaterThan scalar(8)))
- if (ButtonHeld value(6))
- IfStatementOr (ButtonHeld value(7))
- IfStatementOr (ButtonHeld value(8))
- SoundEffectStop(1366)
- SoundEffect1(1366)
- SyncWait(1.0)
Other
- AsyncWait(13.0)
- Rumble { unk1: 13, unk2: 0 }